Rhythm—House is a fictional installation, an academic paper and an interactive fiction game. The intention of the project is to provide a dynamic account of the digital and its shifting relationship to media theory and creative practice. At the same time, it invites the consideration of a virtual dynamics of interactivity that departs from the logic of binary representational thought. It contends that the participation of noncomputable abstract functions is immanent to the emergence of actual digital events of material, aesthetic and scientific combination. The project attempts to engineer an experimental space that weaves together technoscientific and aesthetic, theoretical and practical, actual and virtual zones, proposing the transformations of perception in digital space.